PENUMBRA is an interactive, multi-user sound installation. Chance and random factors combine with movement, rhythm, deep listening, fellowship, and the funk to produce minimal or complex soundscapes.
Eight “trajectories” hang down from the sky. By pulling on one, a sound is activated; a note, a drum, a squawk or whistle. Each trajectory makes a different sound, each part of an interrelated “orbit”, with names like Bones, Wave, Luna, and Honk. Every few minutes the device undergoes a phase shift and enters the next orbit, with a completely new palette of sounds.
In this documentation video, we witness three woodland critters who have emerged from the neon infinity forest to realize the true potential of Penumbra as a playable musical instrument.